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Active Learning CoP #13: Levelling Up - Enhancing Understanding and Skills in STEM Through Game-Based Learning)
Event type
Sharing Practice & Scholarship of Teaching & Learn
Event bookings can only be created between
02/10/2025 - 17/10/2025
Seats in waiting list
0
What are the benefits?
-
Course Documents
Who should attend?
Staff that teach and/or support teaching
Facilitator
Dr Christina Magkoufopoulou and Dr Dylan Williams
Description
For this session of the Active Learning CoP, Dr Dylan Williams, Associate Professor in Chemistry Education (University of Birmingham) will talk about Game-Based Learning (GBL). Dr Dylan Williams is an NTF and Royal Society of Chemistry HE Teaching Award winner. Dylan established a reputation for developing C/PBL approaches in STEM subjects and researching the impact these have. Dylan was part of the Advance HE CATE Award winning Leicester Natural Sciences team and was awarded the University of Leicester’s Teaching Excellence Award in 2019.
Topics covered include:
GBL involves the use of games as the basis of formal and informal learning activities. GBL facilitates active learning through enjoyable, engaging and challenging experiences. A variety of game types have been used in STEM education including card, board and app-based games. Games have been developed that span a range of topics in STEM including chemical bonding and public health as well as more advanced topics ( e.g. quantum mechanics). Benefits of using Game-Based Learning approaches in chemistry and STEM education include improved student engagement, supporting peer learning and positive impacts on student learning. This session will include an overview game-based interventions with discussion of how these approaches could be adopted in the teaching practice of delegates.
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